

Gigantic floating fortresses will slowly manoeuvre to unleash thundering broadsides, choosing either round shot ammunition to devastate the opposing boat, chain shot to snap the masts, or grapeshot to decimate the crew. The computer previously auto-resolved battles on the high seas, but this time players order the ships about as they would on dry land. War: not really very daunting - those men look like ants. And herein lies the "third game", and possibly the most eye-catching feature of Empire: Total War: naval warfare. And to achieve all this, of course, you need some of them boats. Capturing valuable trade routes will be vital to a successful campaign, as will depriving other factions of theirs. Trade is perhaps the most dramatically-altered non-battle aspect to Total War, and has been opened up on a global scale and split into three trade theatres: the Indies, the Americas, and Europe.
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It's another step closer to producing a campaign map with the level of depth expected from a series like Civilization. This could be a result of over-taxing the rich while being lenient on the poor, for example, although when push comes to shove there will be a choice of joining either the loyalists or the revolutionaries. Mess up, however, and rebellions and even revolutions may occur. To achieve these ends, different styles of government can be adopted, and this ruling body sets the unique goals of the faction based around its needs. Geographical domination still plays a key role, but win conditions have been expanded and encompass political and economical strategies, although a powerful army will still be of interest. The series is also steeped in history each aspect, from units to buildings to characters, are extensively researched and recreated. To win, the player must dominate, by force, the largest amount of the map. The grand idea is a marriage between a turn-based settlement-building campaign map (think Civilization) and real-time land battles (think Command & Conquer). The Total War series can be a little off-putting at first glance. And for a series that's earned 9/10 for every major instalment (including Medieval 2 - developed in Australia) that makes us ever so excited. While the three years of effort poured into Empire may not be as immediately apparent as Rome's jump from 2D to 3D, there are some meaty and if not more impressive leaps made beneath the surface. Empire will be the first Total War game made by the series-founding Creative Assembly team since Rome four years ago, and will be twice as big.
